MoCap Pipeline
A Python pipeline that takes the MoCap volume from cold start to recording in 5 minutes, and recovers from any Unreal crash in another 5.
See Breakdown →End-to-end production workflows I've designed and shipped for virtual production.
A Python pipeline that takes the MoCap volume from cold start to recording in 5 minutes, and recovers from any Unreal crash in another 5.
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A rigging workflow for live motion-capture sessions: simplified MetaHuman skeletons for streaming, plus a standardised prop and creature rig convention.
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A photo-to-asset pipeline taking real-world scans of objects, environments, and human heads through to production-ready Unreal Engine assets.
See Breakdown →Streams an Unreal Engine project to any device with a web browser, no powerful local hardware required on the viewer's end. Built as a custom Unreal 4.26 source build for the LiViCi We Won't Forget show in 2020.
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A pipeline for building VR-accessible web worlds in Mozilla Hubs from a Maya model textured in Substance Painter. Used to build the XR Podium world that hosted my talk at the Accessibility VR Meetup (A11YVR) in December 2020.
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