MoCap Pipeline

MoCap Pipeline

A Python pipeline that takes the MoCap volume from cold start to recording in 5 minutes, and recovers from any Unreal crash in another 5.

PythonMotion CaptureUnreal EngineMotion BuilderPipeline ToolTool DevelopmentVirtual Production
See Breakdown →
Rigging Pipeline

Rigging Pipeline

A rigging workflow for live motion-capture sessions: simplified MetaHuman skeletons for streaming, plus a standardised prop and creature rig convention.

RiggingMetaHumanMotionBuilderUnreal EngineLive LinkMayaMotion CaptureCharacter PipelinePropsAsset Pipeline
See Breakdown →
Photogrammetry Pipeline

Photogrammetry Pipeline

A photo-to-asset pipeline taking real-world scans of objects, environments, and human heads through to production-ready Unreal Engine assets.

PhotogrammetryReality CaptureMayaWrap 3DMarmoset ToolbagSubstance PainterMetaHumanUnreal EngineAsset Pipeline3D ScanningTexturingCharacter Pipeline
See Breakdown →
Pixel Streaming Pipeline

Pixel Streaming Pipeline

Streams an Unreal Engine project to any device with a web browser, no powerful local hardware required on the viewer's end. Built as a custom Unreal 4.26 source build for the LiViCi We Won't Forget show in 2020.

Unreal EnginePixel StreamingAWSWebRTCWeb StreamingPipeline ToolTutorial
See Breakdown →
VR Worlds Pipeline

VR Worlds Pipeline

A pipeline for building VR-accessible web worlds in Mozilla Hubs from a Maya model textured in Substance Painter. Used to build the XR Podium world that hosted my talk at the Accessibility VR Meetup (A11YVR) in December 2020.

MayaSubstance PainterSpokeMozilla HubsVRWebXRVirtual WorldPipeline ToolTutorialAccessibility
See Breakdown →