Virtual Camera
A MoCap-tracked virtual camera I've been evolving since 2018, currently an iPad rig.
See Breakdown →Discrete production utilities I've built for virtual production.
A MoCap-tracked virtual camera I've been evolving since 2018, currently an iPad rig.
See Breakdown →
A motion-captured wand that turns the stage into a live-editable digital chalkboard.
See Breakdown →
An Unreal Engine tool that teleports your physical MoCap stage to any saved virtual location in real time
See Breakdown →
WiFi-synced LED panels mounted at every entrance of the MoCap volume, mirroring Unreal's TakeRecorder state. Green when idle, red the instant recording starts.
See Breakdown →
A from-scratch helicopter simulator in Unreal Engine 5.2 with custom physics, joystick mapping, and speed-reactive propellers. Built for the Decision Heights previs at Versatile Media.
See Breakdown →
A two-mode interactive driving tool in Unreal Engine Blueprints. Actor-driven MoCap mode with button-triggered component attachment, plus operator-driven keyboard mode that drives a projection-mapped environment around a stationary actor.
See Breakdown →
A drone-style auto-tracking camera built in Unreal Engine Blueprints that follows its assigned character at a consistent angle, keeping them framed throughout the take. Built for The Future Chicken Today Show at Versatile Media.
See Breakdown →